![]() The closest any come is the Drinking Hole, which makes Hired Guns and Hangers-on cost 50% less when being recruited. It’s just that none of the Structures a player can make, be it a Critter Farm or a Doc Clinic, produce any income. While players in Dominion campaigns are used to extracting credits from their territories, and Ash Wastes campaigns are all about the wonders of toll roads, the Outlander campaign has players create a homestead which can grow into a veritable fortress. The Book of the Outcast contains an unusual twist on Necromunda campaigns in that the core mechanic doesn’t actually generate income. The specific assumptions will be listed below, as you can imagine they will heavily determine the viability of this model. I simulated one million campaign progressions in which the mission was randomly selected and income was generated based on the rewards provided. Something more complex than a simple average estimation would be needed you would need to put together a simulation of an entire campaign. The campaign rewards are based on various missions which are supposed to be rolled for, many campaigns have territories which can be won or lost, and some of the outcomes can be extremely random. It was fine as a first stab, but the challenge with these campaigns is that there is a lot of variability to consider. Are there particular campaigns that are just better than others? Are there ground rules that Arbitrators could use to form an ideal campaign structure? It’s not a trivial thing to explore.īack in July I briefly looked at the economics of an Ash Wastes campaign by examining income generation under various circumstances. As a result the economy of a campaign structure is always something that I have been fascinated by. Whether your gangers are fighting over scraps of territory in a Dominion campaign or building a home in an Outlander campaign the way that your gang builds up their particular support network plays a major role in determining their effectiveness. While blasting gangers off of walkways is always fun, one of the things that makes Necromunda really special is the progression aspect of any campaign. This week’s Hammer of Math stakes a claim between the Underhive and the Ash Wastes to take a look at the economics of the Outlander campaign. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |